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Channel 4 'Grand Designs' application

Channel 4 'Grand Designs' application

This prototype Connected TV application is designed to support the popular home-building series ‘Grand Designs’. The application provides a user-navigable realistic 3D virtual environment that recreates the buildings shown in the TV programmes.

Pressing the red button on the TV remote gives access to the environment, which can be investigated at will whilst simultaneously watching the TV show. Viewers can enter rooms, look at building details and explore the construction site. Interactive ‘hotspots’ allow the viewer to find out more information about products and materials used in the building.

A map indicates the viewer’s current location within the model whilst a video window shows the broadcast stream. These interface elements can be hidden to create a fully immersive full-screen experience.

Traditional broadcast output often uses 3D models to show environments or objects. However these simulations provide a pre-determined point-of-view and even in a 360º fly-through the perspective is fixed by the render of the model and not the will of the viewer. Also the constraints of the programme format often mean that the model will only appear on screen briefly. Our project creates an immersive and engaging experience by enabling the viewer to explore the 3D environment at will at any point during the course of the programme.

Read more about this project in our case study.

 

Channel 4 cookery application

Channel 4 cookery application

This prototype Connected TV application is designed to support a cookery series. Frequently cookery programmes feature ingredients which are difficult or expensive to source. This application allows the viewer to conduct on-screen consumer research around a featured recipe or ingredient during the course of the TV programme.

The application can be accessed at any point during the TV show by pressing the red button on the remote control. An application home screen shows recipes, ingredients and personalities featured in the show. Each recipe featured in the programme is available to view (with an option to email the recipe to the viewer’s email account). Recipe ingredients each have an individual product page with more detailed information.

By selecting 'shop' from the recipe or ingredient screens the viewer can see availability and prices for the ingredients at four online supermarkets. Here they can make recipe substitutions for recommended alternative ingredients when they are either unavailable or too expensive. Ingredients they already have at home can be deleted from the list. Once they’ve assembled their shopping list and chosen their provider they can then add the ingredients to their online shop.

Read more about this project in our case study.

Channel 4 Paralympics application

Channel 4 Paralympics application

In January of this year we were commissioned by Channel 4 to deliver a working prototype application to demonstrate how internet-streamed content could enhance sport coverage. The Paralympic Games was used as an example.

The core function of the application is to provide a framework for the delivery of four concurrent live video feeds as well as the ability to access catch-up video content. The viewer is also able to view profiles of the athletes and presenters, details of upcoming events, background information on all of the sports disciplines and medals table results. A ‘ticker-tape’ style feed at the bottom of the screen contains latest tweets from athletes as well as news bulletins. An ‘Equipment’ section of the app allows the viewer to find out more about the specialist equipment used by the athletes in the Paralympic Games. For example an interactive 3D model of the wheelchairs used in Wheelchair Rugby shows how they differ from normal wheelchairs and highlights their specialist modifications, which improve performance.

A User Dashboard allows the viewer to personalise the application and get more detailed information on favourite athletes and sports. The dashboard also uses regional geo-location to identify which athletes were born or are based in the viewer’s local area.

The application was built using the Samsung 3.5 SDK enabling it to be deployed to Samsung’s range of Smart TVs.

Read more about this project in our case study.

Quarantine website

Quarantine website

"Quarantine is quite simply a marvel, a company that's right at the forefront of British theatre," says Lyn Gardner in The Guardian.

It's been a pleasure and an honour to work with Quarantine, one of the UK's most innovative theatre companies, for almost a decade now. Back in 2003 the company approached us to deliver a brand identity that would reflect the innovative, sophisticated and radical work that they produce. In response we designed a logo based on the international flag for a ship in 'quarantine', with a bold colour palette and a set of typographic rules that make Quarantine's visual identity instantly recognisable. We think its testament to the strength of the brand that it still looks as fresh today as it did ten years ago.

When the company asked us to design their new website the challenge was to find new ways in which the brand could be expressed in an online environment. Previous websites had failed to do this effectively because they had either tried to reproduce the brand as it has been expressed in print or had strayed too far from the core visual identity. Our solution takes the essence of the brand – the strong combination of black and yellow, the contrasting sans serif and serif typefaces, the bold use of photography and the breaking of typographic conventions – and express this in ways which are ideally suited to the fluidity of online design.

Read more about our work with Quarantine in our case study.

View the website at: www.qtine.com

 

Mario Dubois joins us as Development Director

Mario Dubois joins us as Development Director

We’re delighted to announce that the latest addition to our growing team is Mario Dubois, who until recently was Executive Producer Multiplatform Productions, at the BBC.

Whilst at the BBC Mario was responsible for a number of award-winning multiplatform brands including Dragons’ Den and The Chelsea Flower Show, as well as being responsible for strategic initiatives such as BBC Commissioning and BBC Careers online output. Most recently, Mario conceived and was responsible for two major BBC talent initiatives – ‘@North’ which engaged with digital indies, and the ‘Jesting’ programme which provided a route in to the BBC for comedians and writers.

Prior to being BBC Head of Multiplatform in Manchester and Birmingham, Mario spent several years as a television executive, working on entertainment, youth and arts output for Channel 4, Comedy Central, and the BBC. He was also part of one of the founding teams for the innovative arts show, The Late Show.

His brief at Corporation Pop will be to help develop our four screen strategy and build on our already strong portfolio of digital solutions for the Broadcast sector.

Needless to say we’re very excited about the addition of Mario to our team. He brings a wealth of knowledge and experience which will help us to exploit the expertise we already have in developing applications for connected TVs and second screens. He will also be pivotal in helping us develop and sell new multiplatform content propositions.

“I’m looking forward to working with Corporation Pop, they are an exceptional team with great ideas and a passion for what they do as well as pride in the quality they deliver. Between us I know we’ll be able to develop new ideas which appeal to and inspire audiences and show our ability to innovate,” says Mario.

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