'World of Knowledge', a Facebook game designed to engage young people with the British Council's 'Study Work Create' campaign launches today. You can read more about it in our case study.
Manchester digital agency Corporation Pop news
When we took this job on we stepping in to uncharted territory working with an a couple of SDKs written entirely in Chinese, but with the help of a specialist translator, we're delighted to say that we've just delivered our first game to the popular Chinese social network Sina Weibo. 'Success' is an HTML5 advergame, commissioned by NCUK, and is designed to attract overseas students who wish to study for a degree in the UK. You can read more about this project in our case study.
We have developed a fun HTML5 game for Creamfields, the UK’s biggest dance music festival. Now in its 14th year the festival takes place over the August Bank Holiday weekend and features an all-star line-up including deadmau5, The Chemical Brothers and David Guetta.
The game, which owes more than a nod to the popular ‘Whack-a-Mole’ arcade game, encourages players to click on (or tap on touch screen devices) a series of festival-goer archetypes as they pop up from their burrows, in front of the Creamfields stage. Points are earned with every successful direct hit on a festival-goer. High scores are entered on a Leaderboard and are rewarded with a series of festival-related prizes. Using fFacebook’s social-sharing features scores are auto-posted to player’s walls encouraging friends-of-friends to engage with the game.
Creamfields have over 300,000 ‘likes’ on their facebook page so this is a great opportunity for us to demonstrate the value of using game mechanics to engage with your fan base. By using our own bespoke ‘Competition Engine’ to store game entries we are also able to provide our client with detailed analytics in an easy to understand user-interface.
The competition is now closed but you can play the game on our facebook page.
Today (19th September 2011) sees the launch of Lives at War, our groundbreaking new game aimed at secondary school children learning about life on the Home Front during World War 2.
Developed in partnership with Lighthouse, with funding from the Digital Film Archive Fund and the Heritage Lottery Fund, Lives at War is a virtual world presenting a fictitious Brighton street of the 1940s. The environment uses game mechanics to draw ‘players’ in to the lives and experiences of air-raid survivors, through a number of task-based activities.
Much of the content of the game has been developed with a group of school children aged 14 – 15 working with older people from Brighton who remember the war. Together they have visited museums, galleries and archives, participated in creative workshops, and investigated artifacts and archive films from Screen Archive South East.
We’ve been planning this project with Lighthouse for almost two years now so it’s wonderful to reach the point where we can finally show it off. When we first started scoping the game, browser based 3D worlds were in their infancy but as the project has developed so has the technology. But this process has been about so much more than the technology and one of the most rewarding aspects has been the involvement of the schoolchildren at each stage of the game’s development from researching real life experiences that drive the storyline to producing moodboards for the creation of avatars.
The launch takes place at Lighthouse in Brighton and is part of the month-long Brighton Digital Festival so if you're reading this on the 19th and happen to be in Brighton this evening come along and say hello!