Manchester digital agency Corporation Pop news

Xploro website goes live…

Xploro website goes live…

If you've been following us on Twitter or LinkedIn over the last three years then you'll have heard lots of talk of 'Xploro®'.

Six year's ago our MD's daughter, Issy, was diagnosed with Cancer. Now, aged 20, she’s cancer-free, but when she was ill nobody told her what to expect and that made her feel scared, anxious and alone. So for the last three years we've been building Xploro®, a mobile application that uses augmented reality, gameplay and artificial intelligence to deliver health information to patients, in a way which makes them feel empowered, engaged and informed, whilst having fun at the same time. 

We've funded the app's development with grants from Innovate UK, Nominet Trust and the NHS and we're planning to launch the app next year, following a six month trial at Royal Manchester Children's Hospital. We'll be writing much more about Xploro® over the coming months but in the meantime keep up to date with all the news and developments by following the Xploro® Twitter account.

You can read more about Xploro on our new website dedicated to the project.

Funding for our Patient's Virtual Guide

Funding for our Patient's Virtual Guide

We're delighted to announce that we've just received funding from TITCH (Technology Innovation Transforming Child Health) which will enable us to work closely with the NHS on the development of our innovative 'Patient's Virtual Guide' mobile application. We're keeping details under wraps for now but the aim of the app is to help reduce the anxiety experienced by children when faced with a stay in hospital. 

The funding will allow us to develop some early stage prototypes and, in conjunction with our research partners Sutherland Labs, enable us to conduct user needs research and testing at Royal Manchester Children's Hospital. This will really help reinforce our business case and provide a solid bedrock for us to then seek further funding to take the project to market.

More news on this as the project develops.

ProReal avatar therapy for young people

ProReal avatar therapy for young people

2015 is off to a flying start as we begin work on a major new contract win to develop ProReal’s 3D virtual environment software for avatar therapy with children and young people.

The ProReal software, which we first developed in 2012, enables a coach, therapist or counsellor to work with their clients to create a visual representation of a situation and their relationships. This can then be used to share ideas, identify problems and consider options for change. This new contract will allow us to extend the use of the software as a therapeutic tool for the treatment of people with mental health issues. 

We will be enhancing the existing landscape and adding new features and props to provide additional relevance to young people. We'll also add functionality to the user management system so that therapists can keep clinical records. A ‘guided self-help’ function will enable patients to use the software in their own time. A tablet version will also be developed and the desktop software will be re-architected to allow offline use in settings where internet use is restricted.

We're delighted to be working once again with user experience experts and long-term partner Sutherland Innovation Labs, who will be tasked with conducting user research which will inform our design decisions. We're also bringing in specialist security consultancy, JustASC, to advise on implementing security provisions that comply with NHS security standards. 

The brief is part of ProReal’s ‘avatar therapy for young people’ pilot, which has just been awarded £970,000 by NHS England’s Small Business Research Initiative Healthcare (SBRI Healthcare).Last year, together with ProReal, we successfully delivered a Phase 1 Feasibility Study (also funded by SBRI Healthcare) to evaluate the use of the software with offenders. 

ProReal Ltd, Chief Executive Andrew Jackson said: “This contract enables us to continue and accelerate the valuable work we started last year. The support and counsel we’ve received from SBRI Healthcare and MindTech has been invaluable enabling us to find solutions to unmet healthcare needs. We started working with Corporation Pop because of their virtual world expertise and we’re really excited to be further developing our relationship with them.”

ProReal app

ProReal app

We are delighted to be able to tell you about a very exciting project which has been keeping us busy for the last six months or so.

In the summer of 2012 we were approached by a start-up business with a vision for a new way of delivering business coaching and consultancy. Using a technique called 'sociodrama', their idea involved the use of gaming technology to create metaphorical representations of real-world scenarios in a virtual landscape – a radically different approach to any other coaching product in the marketplace. They were looking for a company to help them build the software platform that would make this vision a reality and our long-standing track record in developing 3D virtual environments and managing virtual events naturally brought them to our door.

But it wasn't just our specialist knowledge in this area that we were able to bring to the project. They also needed a name and an identity so our branding team set to work on this whilst our web team began building the business a website.

Meanwhile our technical development team were busy building and testing the commercial software platform, a process which took nearly half a year before the product was ready for it's first commercial release in February 2013.

With the application quickly gaining recognition in the coaching and consultancy arena we are continuing development and every release sees the addition of new features. As ProReal grows as a business we are there to support them. And, as testament to their faith in us, Dom Raban, our MD, now sits on their Board of Advisors.  

Read more about ProReal in our case study.